| Cell 1: Length 0.75
seconds |
Calling the Captains |
Before the game
starts |
LOUD

QUIET |
Make sure you allow plenty of
time to complete the coin tossing ceremony prior to kick-off time. Call the captains to
the centre-circle with a loud and confident blow of your whistle - make sure everyone
hears it. |
Weakness with the whistle
is one way to lose the confidence of the players. A feeble whistle at this stage will
demonstrate a weakness to the players - they will probably think: "We have a right one here this week". |
| Cell 2:
Length 0.3 seconds |
Starting
the game |
And
restarting the game |
LOUD

QUIET |
A short sharp blow on the whistle
can be used during the kick-off to commence the start of each half or when restarting the
game after a goal has been scored. |
It is not essential (but it is
recommended) to blow your whistle when restarting a game after a goal has been scored. You
can just signal or speak or shout. Example " Off you go lads".) |
| Cell 3: Length 0.4 seconds |
Ball in
/ out of play. Throw etc. |
Travels
over a boundary line |
LOUD

QUIET |
There is no need to always
blow your whistle to award or indicate a throw-in, goal kick or corner etc. but you will
need to do so on some occasions. Used also to start throw, goal-kick, corner etc. |
Use the whistle if players
continue playing, but do not realise (or believe) that the ball has gone out of play over
a boundary line. Recommend that the whistle is used to start a corner kick. |
| Cell 4: Length 0.75 seconds |
Re-start wrong
place |
Free
kick, throw-in etc.. |
LOUD

QUIET |
lf a player looks as
though he will restart the game from the wrong position (for example, when taking a
throw-in), use the whistle to indicate that he should readjust his position to the correct
location. |
Use a combination of
whistle, arm signals and verbal instructions to prevent a restart from being taken from an
incorrect position. An alert Referee can prevent wrong positional restarts if he is quick
enough. |
| Cell 5: Length 0.5 seconds |
Stop play for a
foul |
Or any other
stoppage of play |
LOUD

QUIET |
To stop play for a foul, use a loud short
and sharp whistle. The loudness of the whistle can be used to measure the seriousness of a
foul. For example, the louder the whistle, the worse the foul is. Players will understand
this. |
Always blow the whistle quickly when
stopping play for a foul (even though the players themselves may have already stopped).
This will prevent further trouble occurring, and will inform all concerned that 'you' the
Ref. has stopped play. |
| Cell 6: Length 0.75 seconds |
Offside |
Always use the
whistle |
LOUD

QUIET |
Stopping play for offside (particularly if
Club Assistant Referees are used) will normally result in some verbal comment or other.
One way to defuse this, is to blow the whistle very loud and long. This hides the whinges! |
There will be many occasions when
you decide to allow play to continue even though an offside offence has been committed. It
is therefore important that you always blow the whistle quickly when you decide to stop
play for an offside. |
| Cell 7: Length 1 + seconds |
Stopping trouble |
Keep running
towards players |
LOUD

QUIET |
The whistle is an important tool when
dealing with trouble high-spots. Blowing it loud and long will impart a message to the
players that the Referee deems it to be a serious offence, and that they must stop
immediately. |
Keep blowing the whistle as you approach
the players. This is important if you are some way away from the incident. Run as fast as
you can whilst blowing hard. By the time that the players look around, you will be very
near them. |
| Cell 8: Length 2 seconds |
End of game or
half |
This is a
recognised signal |
LOUD

QUIET |
The normal end of game (and end of half)
whistle signal has developed over the years. The whistle signal shown here
(including the sound file) is the standard method. |
Players know exactly when a Referee has
blown to end the game - because this signal is unique and recognised by all. |